Compressed pixels, decompressed imagination.
Hey, I’m Brandon Scione — artist/dev working in the wonderfully weird space where PSX/N64 jank, Genesis grit, and GBA ambition collide.
I specialize in low-poly props, prerendered pixel workflows, and making 3D look like it’s been through a VCR.
Inspired by: Mega Man 64, Vectorman, Donkey Kong Country, Mortal Kombat, and every overachieving GBA game that tricked your eyes.
I love collaborating on the weird and wild side of game jams — if your idea is experimental, surreal, stylized, or just plain odd, I’m probably into it.
Hit me up if you need moody pixel art, crunchy 3D vibes, or a scene that feels like it was rendered on a dreamcast in a fever dream.